Oh boy. This topic’s been brewing for the past year and it’s really started to heat up in the board game world and now, as expected, in wargaming. It’s the issue of the ethics of wargame publishers using generative AI in their games. George Pearson, who’s been wargaming since 1968, recently posted in The Board […]
Read MoreHello and happy holiday season, everyone! I figured I could sneak one blog post in 2023 and pretend I’ve been keeping up with it all along. It’s been my one area of neglect on this digital board game journey, but I’ve been busily working on Arete: The Battles of Alexander the Great since the last […]
Read MoreNew Video! It’s been a while, but I think this is a fun one. I go over some of the tricks I used to make the enemy AI behave in a bunch of ways that reflect history but also allow for reacting to the human player.
Read MoreI’ve added the ability to switch scenarios. This also begins the UI work outside of the main game area. Here I’m going from Chaeronea to Granicus (still under construction) and back.
Read MoreHi there! It’s been an interesting time since my last update in coding my hex-and-counter game, Arete: The Battles of Alexander the Great. I visited Gettysburg for the first time and, apart from being impressive and impactful for its history as you’d expect, it’s a fantastic town to hang out and spend some time in. […]
Read MoreWell all my Find/Replace work paid off and this is exciting. Save and Load work and allow for the all-important “Resume Game” option. Here’s a vid going from a new game to a saved one.Note this also shows a sneak peek at the set-up for The Battle of Chaeronea.
Read MoreWell, it looks like the weather’s finally warming up for us in the Northeast US. You know what that means. That’s right, more sitting behind a monitor designing and coding, yeah! Thought this would be a good time to document some recent progress as I’m in the weeds now and the changes aren’t as big […]
Read MoreThis is the first attempt running the game on an iPad Pro as a native app. Not purely native as the game itself isn’t coded with Swift, but in a Swift container and building a real app. This was a tough way to discover that Safari on iOS doesn’t support CSS filters on SVG elements […]
Read MoreWalkthrough of the game after around 8-9 months of designing and programming. Still under construction with a long way to go, but it’s a full game and – dare I say – fun to play.
Read MoreLong time since my last post, but it’s because I’ve been going full throttle with the development. Fixin’ bugs and takin’ names! Last time I discussed how I went about building a dynamic wargame hex grid with counters. To get this feeling like a game, the next thing we need to do is make those […]