First Test Running the Game on iPad

Posted by billk on February 6, 2022 2:37 pm

This is the first attempt running the game on an iPad Pro as a native app. Not purely native as the game itself isn’t coded with Swift, but in a Swift container and building a real app. This was a tough way to discover that Safari on iOS doesn’t support CSS filters on SVG elements so I’m going to have to find another way to add those glows, shadows, and other fancy touches.


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