Hex-and-Counter on iPad

First Test Running the Game on iPad

Created by billk on February 6, 2022 2:37 pm

This is the first attempt running the game on an iPad Pro as a native app. Not purely native as the game itself isn’t coded with Swift, but in a Swift container and building a real app. This was a tough way to discover that Safari on iOS doesn’t support CSS filters on SVG elements […]

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Game Progress January 2022

Hex-and-Counter Game Progress, January 2022

Created by billk on January 23, 2022 9:11 am

Walkthrough of the game after around 8-9 months of designing and programming. Still under construction with a long way to go, but it’s a full game and – dare I say – fun to play.

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Loaded Game Screen

Saving and Loading the Game

Created by billk on April 28, 2022 9:06 am

Well all my Find/Replace work paid off and this is exciting. Save and Load work and allow for the all-important “Resume Game” option. Here’s a vid going from a new game to a saved one.Note this also shows a sneak peek at the set-up for The Battle of Chaeronea.

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